|
Technology User Profile®
TUP Overview
Request for Information
Request Form
Reference
Search
| |
|
No PC brands own the game market, but two
brands hold the key users |
| Dan
Ness, Principal Analyst, MetaFacts, April 9, 2004 |
| |
| No major PC
brand can claim the lead in PC gaming. However, one brand, eMachines
(recently acquired by Gateway), has done the best job at attracting the most
important market for PC games – teens and preteens. This is according to the
recently released Brand Profile Report from MetaFacts, based on surveys of
10,691 households as part of its Technology User Profile survey. |
|
| Why is this
important? |
|
|
The focus of major PC brands on
gaming may change the rules for both the PC and gaming industries. Companies
like Alienware, with their high-performance systems tuned optimally for PC
gaming, have shaken up the stodgy PC industry. Also, recently Dell released
their Inspiron XPS notebook tailored to PC gaming, making waves with their
focused entry. |
|
|
The recent release of gaming-tuned
systems is only part of the story. More critical is having the key users.
eMachines has a 38% higher concentration of its users in the important
female preteen (age 6-12) segment than any other major PC brand. Nearly ten
percent (9.6%) of households with eMachines PCs have a female user aged
6-12, stronger than the 7% national average for that segment. Similarly,
eMachines has a 35% higher concentration of male preteens than any other
major brand, representing 10.4% of eMachines households. |
|
|
Another takeaway from the research
results: teens, the next-most-active segment for PC gaming, represent one of
the strongest groups for two brands: both eMachines and Dell. So, now
eMachines (and Gateway), will need to compete with Dell for the hearts,
minds, and allowances of this important segment. |
|
|
PC
Activities and PC Users by Age & Gender
Indexed by Major PC Brand
(Based on
Installed Home PCs) |
|
Selected PC Activities |
HP/
Compaq |
Dell |
Gateway/
eMachines |
Gateway |
eMachines |
Apple |
Sony |
Clone |
|
Games/Entertainment for Adults |
103 |
99 |
102 |
99 |
114 |
77 |
84 |
108 |
|
Games/Entertainment for Children |
110 |
96 |
105 |
103 |
108 |
72 |
92 |
91 |
|
Educational Activities for Children |
108 |
96 |
102 |
100 |
108 |
94 |
93 |
91 |
| |
|
|
|
|
|
|
|
|
|
Selected PC User Age/Gender Groups in
Household |
HP/
Compaq |
Dell |
Gateway/
eMachines |
Gateway |
eMachines |
Apple |
Sony |
Clone |
|
Male Pre-Teens (6-12) |
98 |
108 |
100 |
87 |
135 |
90 |
81 |
83 |
|
Female Pre-Teens (6-12) |
94 |
101 |
112 |
102 |
138 |
76 |
109 |
105 |
|
Male Teens (13-19) |
100 |
120 |
109 |
108 |
122 |
103 |
124 |
127 |
|
Female Teens (13-19) |
102 |
124 |
100 |
95 |
131 |
119 |
107 |
101 |
|
An index of 120 means the brand is
20% higher than other brands in that category. Index is 100 times
the percent of each brand’s installed base by category divided by
the percent of the entire base of all U.S. branded Home PCs by
category. |
|
Source: MetaFacts, Inc. – Brand
Profile Report – 2004 |
|
|
| |
|
Looking ahead, the major PC brands
are going to have a run for their money in focusing on gaming. While the
preteens and teens using eMachines PCs today may not have the personal
wherewithal or influence to spend thousands of dollars for these amped-up
systems, the bar Alienware has set, along with the halo effect, can make it
that much harder for later traditional major brands to follow. |
| |
|
Simultaneously, and beyond PCs,
console platforms such as PlayStation and Xbox continuing to redefine the
dynamic gaming market. As these systems continue to evolve, adding
capabilities previously only found on PCs, PC brands will be further
challenged to play against pure game systems. |
| |
|
At the same time, console
companies have their work cut out for them from other directions than from
PCs. With the rise in wireless handset gaming, PDA gaming, and multiplayer
Internet games, the marketplace is heating up in many directions at once.
The entire gaming market promises to get even more interesting – and fun –
through the competition and even collaboration and cooperation between and
among platforms. |
| |
|
Meanwhile, in the PC
market, if Gateway can sustain eMachines’ success with the teen and pre-teen
market, then they at least have the strongest shot at it. |
| |
|
Background & Methodology |
|
Factual, decision-making information like this is only found in one
place, Technology User Profile from MetaFacts. The Technology User
Profile market research information service is based on extensive primary
research selected and balanced to represent the American population -
including technology users and non-technology users. Drawn from more than
10,000 surveys per year reporting on over 250 questions, it is the most
comprehensive total market technology study available. TUPdates are brief
summaries of information contained in Technology User
Profile. |
| |
|
|
|
Current Technology User Profile subscribers may be interested in
the following links with related, more detailed or updated information:
|
| |
|